Gamers the world over have noticed a troubling phenomenon in their favorite medium. Their beloved games, once full of rich stories and captivating characters, have become vessels for leftist messaging of so-called diversity, equity, and inclusion. Video games are now tools that the radical left uses to further its cause.
Those seeking someone to blame for the sudden and total absorption of gaming into the left’s sphere of influence need look no further than a single company: Sweet Baby Inc.
Sweet Baby Inc. describes itself as “a narrative development and consultation studio” whose goal is to “tell better, more empathetic stories while diversifying and enriching the video games industry.” The company seeks to “make games more engaging, more fun, more meaningful, and more inclusive, for everyone.”
The leftist buzzwords in the company’s manifesto raise several red flags, but looking at the games included in Sweet Baby Inc.’s consultation portfolio makes it clear how deep the woke rot goes.
Sweet Baby Inc. proudly displays games produced by some of the biggest studios in the business on its website, including “God of War: Ragnarok,” “Alan Wake II,” and Marvel’s “Spider-Man 2.”
A Racially Inclusive God of War
For “God of War,” Sweet Baby Inc. contributed to “narrative and character consultation, with an emphasis on representation.” Certain narrative and character arcs in “Ragnarok” make a lot more sense when one understands that a leftist consulting agency was involved in the process.
More than one gamer raised an eyebrow at the revelation that in